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CIAZ SHVS (5)

ProEXR File Description

 

=Attributes=

cameraAperture (float): 36.000000

cameraFNumber (float): 4.955525

cameraFarClip (float): 1000000015047466200000000000000.000000

cameraFarRange (float): 1000.000000

cameraFocalLength (float): 49.555252

cameraFov (float): 39.925175

cameraNearClip (float): 0.000000

cameraNearRange (float): 0.000000

cameraProjection (int): 0

cameraTargetDistance (float): 200.000000

cameraTransform (m44f)

channels (chlist)

compression (compression): Zip16

dataWindow (box2i): [0, 0, 11999, 9009]

displayWindow (box2i): [0, 0, 11999, 9009]

lineOrder (lineOrder): Increasing Y

pixelAspectRatio (float): 1.000000

screenWindowCenter (v2f): [0.000000, 0.000000]

screenWindowWidth (float): 1.000000

 

=Channels=

A (float)

B (float)

G (float)

MultiMatteElement1.B (float)

MultiMatteElement1.G (float)

MultiMatteElement1.R (float)

MultiMatteElement2.B (float)

MultiMatteElement2.G (float)

MultiMatteElement2.R (float)

R (float)

VRayGlobalIllumination.B (float)

VRayGlobalIllumination.G (float)

VRayGlobalIllumination.R (float)

VRayLighting.B (float)

VRayLighting.G (float)

VRayLighting.R (float)

VRayRawReflection.B (float)

VRayRawReflection.G (float)

VRayRawReflection.R (float)

VRayRawRefraction.B (float)

VRayRawRefraction.G (float)

VRayRawRefraction.R (float)

VRayReflection.B (float)

VRayReflection.G (float)

VRayReflection.R (float)

VRayRefraction.B (float)

VRayRefraction.G (float)

VRayRefraction.R (float)

VRaySpecular.B (float)

VRaySpecular.G (float)

VRaySpecular.R (float)

VRayWireColor.B (float)

VRayWireColor.G (float)

VRayWireColor.R (float)

 

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Uploaded on September 1, 2015