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Higgins1

The central idea of my series is child-play and imagination and how technology is transforming it. I personally think imagining and playing are crucial for a child’s development. It really bothers me when all kids want to do is sit around and watch TV or play on their iPads. Originally, I wanted to show a child’s imagination at work by taking pictures of kids playing with ordinary household objects, but there was not enough good weather or time. However, I think this series is better in that the pictures vary in content material and composition.

 

All of the pictures include the doll and technological devices that distract kids from the world around them. The doll represents a child’s imagination and creativity, and it is either in front of or entangled in all of these different forms of technology to show the over-dependence of technology. As a regular babysitter, I see kids depend upon these devices for entertainment instead of using their creative and imaginative minds to entertain themselves. In terms of specific images, in the first picture, the doll is very small in comparison to the prodigious TV that immediately captures and retains a child’s attention. In the second, she is wrapped up in headphones which are used to block out the world so one can focus on whatever it is he/she is doing on his/her devices. In the third picture, the doll is staring at her reflection in the computer screen. This kind of implies that she “realizes” that she is being replaced by this piece of plastic. In the fourth picture, she is tangled up in a mess of electrical cords, and this too symbolizes the toll technology has taken upon child’s play. In the last picture, the doll is standing by a phone, staring straight into the camera. I placed the two so close to each other create a contrast between (1) something a kid has to physically do something with to be entertained and (2) something a kid can stare at for hours, not move a muscle, and still be entertained. Overall, these five pictures separately and collectively convey the concept that technology is altering how kids play, and this change is not beneficial in the development of their creativity.

 

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Uploaded on May 21, 2014
Taken on May 19, 2014