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Barrels

One of the first custom textures i imported was the blue barrels. I didn't do much work to them, just made sure they tiled correctly, blended them with the top and bottoms of the originals and let the crysis normal maps and detail maps do the rest. Crysis textures are not that details anyway, its the detail maps and normal maps that do most of the work. You can see the dynamic depth of field in action here.

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Uploaded on August 2, 2013
Taken on August 2, 2013