Souliez
Scarlette Bellerose - Noir the Nightingale
Name: Scarlette 'Nightingale' Bellerose (Commonly Called Noir)
Race: Mehket/Tremere Vampire (Female)
Sexual Preference: Straight
Occupation: House Representative, Socialite, Omnivore
Approach-ability - Somewhat approachable [Available for anyone; modern fantasy setting]
Some Background History if you care,
Scarlett grew up in a modest home, the generic middle of three daughters; she was often 'forgotten about' as her elder sister was the first born and her younger sister was the 'baby' of the family. In her school years, she became known by the nickname "Noir" for her obsession with dark clothing and her habit of going out at night on her own.
Eventually, these habits led Scarlett, as "Noir the Nightingale" (her new persona) to petty theft under the moonlight. This became something of an aphrodisiac for her as she continued to fall into the wrong crowd. At the age of seventeen; Noir would pull her biggest stunt ever. Details of the event are sketchy at best as her parents attempted to keep it 'under wraps' so it would not influence the remainder of their daughter's life.
In college, the Nightingale became even more of a midnight owl and quite the silent rebel as she frequented dangerous locales, lifting fast looking cars and taking them for joy-rides with the wind in her hair. However she was smarter then (or so she thought); at least she never got caught.
Just after college however, Scarlett, under her persona of "Noir the Nightingale" was asked to do something she never conceived before; lift for profit. It was a night, and an experience that would change her life (and after-life) forever....
----
Since she is a V:tR character I just thought she should have this;
Thresholds
Last Updated: 27th April 2014
Previous Update: 25th October 2008
Health - 7
[_][_][_][_][_][_][_]
Willpower - 8
[_][_][_][_][_][_][_][_]
Vitae - 10
[_][_][_][_][_][_][_][_][_][_]
Blood Potency - 1
[_]
Humanity - 9
[_][_][_][_][_][_][_][_][_]
Derangements -
None Currently
Attributes
Mental (5 + 1 + 1)
Intelligence: OOO
Wits: OOO
Resolve: OOOO
Physical (3 + 1)
Strength: OO
Dexterity: OOO
Stamina: OO
Social (4)
Presence: O
Manipulation: OO
Composure: OOOO
Skills
Mental (7 + 3)
Academics: OO
Computer: OOOO
Crafts:
Investigation: O
Medicine: O
Occult: O
Politics:
Science: O
Physical (11 + 5)
Athletics: O
Brawl: OOO
Drive: OO
Firearms: OOO
Larceny: OOO
Stealth: OOO
Survival:
Weaponry: O
Social (5 + 1)
Animal Ken:
Empathy: O
Expression: OO
Intimidation:
Persuasion:
Socialize:
Streetwise:
Subterfuge: OOO
Specialties:
Stealth ~ Inconspicuous - Blending into a background is her specialty. Whether it's on her own, with a 'borrowed' car, on a 'hot' bike - if this chick doesn't want to be picked out of the landscape or a crowd; chances are she won't be found.
Drive ~ Wild and Untamed - Cars, Bikes, Boats, Planes, Go-Karts - once it has a motor she can probably operate it, even without a license. Additionally, if it's built for speed; she'll probably try some stunts with it. Not all of them work all the time, but what's life without some excitement.
Larceny ~ Wired - This chick has some bad habits, while 'borrowing' keys is one way to get something moving; getting down and dirty with monster machines with plenty of 'thrust' has always been her aphrodisiac. Whether she has to cut the red wire or grind the blue and the green until some sparks fly from her friction, Noir can get even the most stubborn security off her lovers to hear them purr.
Merits [7]
Ambidextrous (OOO)
Prerequisite: Available Character Creation Only
Effect: Your character has the ability to use both hands easily. Your character doesn't have obtain penalty when fighting from either hand contrast to a character who has a dominant hand.
Eidetic Memory (OO)
Prerequisite: Character Creation Only
Photography memory, the ability to remember anything said or heard after several period of time has passed.
Effect: If character is not in combat, anything information can be brought up instantaneously, no need to roll needed. If that character is in the middle of combat then that character gain an + 2 modifier for any Intelligence + Composure rolls.
Common Sense (OO)
Prerequisite: Character Creation Only
Your character is deep well-grounded and pragmatic, usually relied upon by others to make the rational sound decision that are simple to understand in a moment notice.
Effect: If your character is about to make a decision of disastrous proportions, you have a second chance to think it over again. This is only done once per chapter.
Flaws
Notoriety ~ Grand Larceny: There was this one time she may or may not have broken into an upper-middle class suburban house and stolen a rather expensive vehicle. She then may or may not have gone for a joy-ride with her (then) boyfriend.... While She was arrested and tried as an accomplice to a crime of this nature; the male she was with on the evening insists to this day that it was all her doing and it was he who was the 'ignorant accomplice'.
Aloof ~ Socially Awkward: She really does hate crowds (more than 3 or 4 people gathering in one place) and does her best to avoid people completely whenever possible. However, around only one other person who has gotten to know her well, she can be quite talkative (if drunk).
Disciplines [4]
Auspex (OO)
- Heighten Sense (O)
Effect: Then this skill is activated, a vampire sense become razor sharp, they are able to notice or sense the smallest of things.
Action: Instant
Cost: -
Dice Pool: No Dice Rolling needed, Player will tell the storyteller how they are using this skill and it will be up to the Storyteller to give the player the appropriate reaction.
- Aura Perception (OO)
Effect: Learn various things about a person from their aura including when they are attempting to lie to you
Action: Instant
Cost: -
Dice Pool: No Dice Rolling needed, Player will tell the storyteller how they are using this skill and it will be up to the Storyteller to give the player the appropriate reaction.
Celerity: (O)
Celerity Lv. 1 (O)
Effect: Increases character's speed.
Action: Instant
Cost: 1 Vitae
Dice Pool: (1 + Celerity) x (character's speed) = [(1 + 1) x (10)] = 20 (Enhanced Speed)
Obfuscate (O)
- Touch of Shadow (O)
Effect: The ability for vampire to conceal items on their person, regardless of a thorough search.
Action: Instant
Cost: -
Dice Pool: Wits + Larceny + Obfuscate
Thaumaturgy: Path of Blood (OO)
- A Taste of Blood (O)
Effect: Gather information from a target from a sample of their blood.
Action: Instant
Cost: -
Dice Pool: No Dice Rolling needed, Player will tell the storyteller how they are using this skill and it will be up to the Storyteller to give the player the appropriate reaction.
- Blood Strike (O)
Effect: A mystic projectile strikes the opponent and returns with their blood in tow.
Action: Instant
Cost: 1 Vitae
Dice Pool: 1 + Thaumaturgy + Intelligence + Occult.
- Purge (OO)
Effect: Nearby enemies vomit blood causing Lethal Damage to all surrounding targets.
Action: Instant
Cost: 2 Vitae
Dice Pool: 2 + Thaumaturgy + Intelligence + Occult.
Equipment
(Item) ~ (Item Effects) ~ (Description of Item)
Size - 5 (usually five, unless merits or flaws are taken)
Defence - 3 (lowest of wits or dexterity)
Initiative Mod - 7 (Dexterity + Composure)
Speed - 10 (Strength + Dexterity + Size)
Armor - 0
Scarlette Bellerose - Noir the Nightingale
Name: Scarlette 'Nightingale' Bellerose (Commonly Called Noir)
Race: Mehket/Tremere Vampire (Female)
Sexual Preference: Straight
Occupation: House Representative, Socialite, Omnivore
Approach-ability - Somewhat approachable [Available for anyone; modern fantasy setting]
Some Background History if you care,
Scarlett grew up in a modest home, the generic middle of three daughters; she was often 'forgotten about' as her elder sister was the first born and her younger sister was the 'baby' of the family. In her school years, she became known by the nickname "Noir" for her obsession with dark clothing and her habit of going out at night on her own.
Eventually, these habits led Scarlett, as "Noir the Nightingale" (her new persona) to petty theft under the moonlight. This became something of an aphrodisiac for her as she continued to fall into the wrong crowd. At the age of seventeen; Noir would pull her biggest stunt ever. Details of the event are sketchy at best as her parents attempted to keep it 'under wraps' so it would not influence the remainder of their daughter's life.
In college, the Nightingale became even more of a midnight owl and quite the silent rebel as she frequented dangerous locales, lifting fast looking cars and taking them for joy-rides with the wind in her hair. However she was smarter then (or so she thought); at least she never got caught.
Just after college however, Scarlett, under her persona of "Noir the Nightingale" was asked to do something she never conceived before; lift for profit. It was a night, and an experience that would change her life (and after-life) forever....
----
Since she is a V:tR character I just thought she should have this;
Thresholds
Last Updated: 27th April 2014
Previous Update: 25th October 2008
Health - 7
[_][_][_][_][_][_][_]
Willpower - 8
[_][_][_][_][_][_][_][_]
Vitae - 10
[_][_][_][_][_][_][_][_][_][_]
Blood Potency - 1
[_]
Humanity - 9
[_][_][_][_][_][_][_][_][_]
Derangements -
None Currently
Attributes
Mental (5 + 1 + 1)
Intelligence: OOO
Wits: OOO
Resolve: OOOO
Physical (3 + 1)
Strength: OO
Dexterity: OOO
Stamina: OO
Social (4)
Presence: O
Manipulation: OO
Composure: OOOO
Skills
Mental (7 + 3)
Academics: OO
Computer: OOOO
Crafts:
Investigation: O
Medicine: O
Occult: O
Politics:
Science: O
Physical (11 + 5)
Athletics: O
Brawl: OOO
Drive: OO
Firearms: OOO
Larceny: OOO
Stealth: OOO
Survival:
Weaponry: O
Social (5 + 1)
Animal Ken:
Empathy: O
Expression: OO
Intimidation:
Persuasion:
Socialize:
Streetwise:
Subterfuge: OOO
Specialties:
Stealth ~ Inconspicuous - Blending into a background is her specialty. Whether it's on her own, with a 'borrowed' car, on a 'hot' bike - if this chick doesn't want to be picked out of the landscape or a crowd; chances are she won't be found.
Drive ~ Wild and Untamed - Cars, Bikes, Boats, Planes, Go-Karts - once it has a motor she can probably operate it, even without a license. Additionally, if it's built for speed; she'll probably try some stunts with it. Not all of them work all the time, but what's life without some excitement.
Larceny ~ Wired - This chick has some bad habits, while 'borrowing' keys is one way to get something moving; getting down and dirty with monster machines with plenty of 'thrust' has always been her aphrodisiac. Whether she has to cut the red wire or grind the blue and the green until some sparks fly from her friction, Noir can get even the most stubborn security off her lovers to hear them purr.
Merits [7]
Ambidextrous (OOO)
Prerequisite: Available Character Creation Only
Effect: Your character has the ability to use both hands easily. Your character doesn't have obtain penalty when fighting from either hand contrast to a character who has a dominant hand.
Eidetic Memory (OO)
Prerequisite: Character Creation Only
Photography memory, the ability to remember anything said or heard after several period of time has passed.
Effect: If character is not in combat, anything information can be brought up instantaneously, no need to roll needed. If that character is in the middle of combat then that character gain an + 2 modifier for any Intelligence + Composure rolls.
Common Sense (OO)
Prerequisite: Character Creation Only
Your character is deep well-grounded and pragmatic, usually relied upon by others to make the rational sound decision that are simple to understand in a moment notice.
Effect: If your character is about to make a decision of disastrous proportions, you have a second chance to think it over again. This is only done once per chapter.
Flaws
Notoriety ~ Grand Larceny: There was this one time she may or may not have broken into an upper-middle class suburban house and stolen a rather expensive vehicle. She then may or may not have gone for a joy-ride with her (then) boyfriend.... While She was arrested and tried as an accomplice to a crime of this nature; the male she was with on the evening insists to this day that it was all her doing and it was he who was the 'ignorant accomplice'.
Aloof ~ Socially Awkward: She really does hate crowds (more than 3 or 4 people gathering in one place) and does her best to avoid people completely whenever possible. However, around only one other person who has gotten to know her well, she can be quite talkative (if drunk).
Disciplines [4]
Auspex (OO)
- Heighten Sense (O)
Effect: Then this skill is activated, a vampire sense become razor sharp, they are able to notice or sense the smallest of things.
Action: Instant
Cost: -
Dice Pool: No Dice Rolling needed, Player will tell the storyteller how they are using this skill and it will be up to the Storyteller to give the player the appropriate reaction.
- Aura Perception (OO)
Effect: Learn various things about a person from their aura including when they are attempting to lie to you
Action: Instant
Cost: -
Dice Pool: No Dice Rolling needed, Player will tell the storyteller how they are using this skill and it will be up to the Storyteller to give the player the appropriate reaction.
Celerity: (O)
Celerity Lv. 1 (O)
Effect: Increases character's speed.
Action: Instant
Cost: 1 Vitae
Dice Pool: (1 + Celerity) x (character's speed) = [(1 + 1) x (10)] = 20 (Enhanced Speed)
Obfuscate (O)
- Touch of Shadow (O)
Effect: The ability for vampire to conceal items on their person, regardless of a thorough search.
Action: Instant
Cost: -
Dice Pool: Wits + Larceny + Obfuscate
Thaumaturgy: Path of Blood (OO)
- A Taste of Blood (O)
Effect: Gather information from a target from a sample of their blood.
Action: Instant
Cost: -
Dice Pool: No Dice Rolling needed, Player will tell the storyteller how they are using this skill and it will be up to the Storyteller to give the player the appropriate reaction.
- Blood Strike (O)
Effect: A mystic projectile strikes the opponent and returns with their blood in tow.
Action: Instant
Cost: 1 Vitae
Dice Pool: 1 + Thaumaturgy + Intelligence + Occult.
- Purge (OO)
Effect: Nearby enemies vomit blood causing Lethal Damage to all surrounding targets.
Action: Instant
Cost: 2 Vitae
Dice Pool: 2 + Thaumaturgy + Intelligence + Occult.
Equipment
(Item) ~ (Item Effects) ~ (Description of Item)
Size - 5 (usually five, unless merits or flaws are taken)
Defence - 3 (lowest of wits or dexterity)
Initiative Mod - 7 (Dexterity + Composure)
Speed - 10 (Strength + Dexterity + Size)
Armor - 0