View allAll Photos Tagged trouble
Obviously this is not a shot I intended. At the time I didn't have my camera set on continuous mode, and was about to take a shot of the snow leopard on the right. I was on a raised platform area behind glass and at least 15 metres from the action as it unfolded. In a flash the snow leopard on the left (without making a sound) came flying out from behind that tree trunk. The snow leopard on the right has responded immediately by getting into a defensive pose and waving its tail furiously. I just clicked the shutter and this is the result. Far from perfect, but at least we can see how the cats behaved.
I better clear this up now so no one reads into this what is not there ... I went out this afternoon late because the rain had finally stopped looking for the sun, this is all I could find of the sun, and it began to rain again, hence troubled yearnings...
D700
Nikkor 70-200 VR Lens
Best Viewed Large
172222 stands in the platform at Great Malvern forming 2S62 to Whiltlocks End. Andy can be seen ambling back towards the train as the ticket office chap marches purposefully down the platform to administer a rebuke to the photographer as they'd passed the 'Do not pass this point sign', sorry about that....
This was part of the view from our lounge at the forward end of the 01 deck level on a ferry sailing up the Yangtze through the Three Gorges during a major flood.
The water's colour is due to the heavy load of silt it is carrying downstream. We knew it was silt, because the water for our showers onboard was taken directly from the river. After one shower with lumps in it, that we could collect, all of us agreed we'd wait until we were ashore before we had another shower - which turned out to be four days!
The turmoil clearly visible in the water was due to the rushing floodwater impacting riverbed rocks (big ones!) and being thrust up and around them, creating upwellings and, on occasion, whirlpools as a result.
We were lucky enough to get through the Three Gorges and into wider, more-placid, but still flooding, waters before the entire river's traffic was stopped because of the dangers. We were eventually compelled to complete the last 300 km of our journey to Chongqing by road...
The map location is arbitrary as I don't know exactly how far through the Gorges we were at this point. Of course, today, all this is gone, plunged into the waters behind the Three Gorges Dam...
"A spider web is tangled up with me
And I lost my head
The thought of all the stupid things I'd said
Oh no, what's this?
A spider web and I'm caught in the middle
So I turn to run
And thought of all the stupid things I've done..."
Excerpt from www.hiddennewfoundland.ca:
The Brigus Tunnel is a surprising reminder of the impact that the Labrador fishery and seal hunt had on the community of Brigus. The historic town is littered with reminders of what life was like hundreds of years ago and is known for its large number of heritage buildings and picturesque gardens. But the most notable historic site in the town is a large tunnel cut through solid bedrock near the harbour front. To many people’s surprise the tunnel is an artifact of the Labrador fishery in which many of the town’s inhabitants once participated.
The tunnel was built for the famous Captain Abram Bartlett. Bartlett frequently made trips to Labrador to partake in the summer fishery but due to an overcrowded harbour would often have trouble finding a dock to unload his catch. After purchasing a larger ship, his previous berth at Riverhead was no longer usable. The only remaining suitable deep water berth nearby was in Brigus Harbour. Brigus' sheltered and deep water harbour was ideal for holding large ships but finding a place to dock a ship was often difficult due to surrounding cliffs. A tunnel through the ridge would give Bartlett access to his ship and allow for easy offloading of the catch.
Bartlett immediately purchased a section of land near the ridge and hired the help of Cornish miner John Hoskins. Hoskins began construction of the tunnel around 1860. John Hoskins was a professional who had previously been employed at the Tilt Cove Copper Mines on the Baie Verte Peninsula [Virtual Museum]. The roughly 80 foot long tunnel was constructed by hand drilling holes into the rock in which gunpowder would be placed. In order to keep the drill bits sharp a special forge was constructed near the tunnel site. The tunnel is reported to have taken around four months of continuous work to complete. The tunnel measured eight and a half feet high and about eight feet wide allowing wheel barrows, wagons and even horse and carriages to access the wharf on the other side. The tunnel was used until around 1910.
Today the tunnel is accessible by anyone who wishes to venture through. The tunnel is located near the waterfront behind St. Georges Heritage Church near the Bartlett Memorial.
A few clouds, some fog, thick smoke from wildfires ....
Trinity County, California
July 18, 2012
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Slightly cropped, downsized but otherwise direct from camera.
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“I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf,
and so do all who live to see such times. But that is not for them to decide.
All we have to decide is what to do with the time that is given us.”
--J.R.R. Tolkien [The Fellowship of the Ring]
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...I told you never to get used to me
I stay awake when you fall asleep
I’m a whole lot of trouble
We’re in a whole lot of trouble
I told you you should never follow me
But here we are, and you’re in too deep
I’m a whole lot of trouble
We’re in a whole lot of trouble...
Details:
copyright: © FSUBF. All rights reserved. Please do not use this image, or any images from my photostream, without my permission.
Zosia, aspiring actress
Poznan, Poland
One of my favorite people that I have had the opportunity to get to know here in Poznan. Like the little sister I never had.....
Join me on Erik Witsoe
Grand Theft Auto V
~15MP
Camera Tools: Rockstar Editor
Resolution: SRWE hotsampling
Post-processing: Reshade v3
Downsample Filter: Lanczos3
Notes:
1. Depth buffer disappears after a resolution change. Changing the camera view when in the Rockstar Editor seems to fix it though. I found jumping through the video place markers seemed to do the trick.
2. There must be an easier way of getting rid of the mouse pointer in the Editor. I ended up having to use a game controller to back out of the Editor and then back in before the pointer was removed.
3. Tried out Otis_Inf's new CinematicDOF shader here and can already see it will be very useful. Still need to play a bit to figure out the best way to use the various values but the scalable blur through resolution changes and NearPlaneEdgeBlur are standout features!