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As always, it was one for the ages. In the world’s oldest hockey rivalry, the RMC Paladins took on Queen's Golden Gaels last night in an awesome iteration of the annual Carr-Harris game. This year the Gaels defeated the Paladins with a final score of 4-2. Here are some of our favourite shots from the game.
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Comme toujours, c'était un pour les âges. Dans la plus ancienne rivalité de hockey au monde, les Paladins du CMR ont affronté les Queen’s Golden Gaels hier soir lors dans une itération impressionnante du jeu annuel Carr-Harris. Cette année, les Gaels a battu les Paladins avec un score final de 4-2. Voici quelques-uns de nos clichés préférés du jeu.
Photos : Cpl Brandon James Liddy - Affaires publiques du CMR I RMC Public Affairs
These photos document a visit to see 'Limbo Lounge,' the recently completed restaurant / bar by Vicente Gullart [ www.guallartblog.com ] near Playa de Fora del Forat in Vinaros, España (about 2 hours south of Barcelona near Valencia). I had the pleasure of working on this project beginning with the early design phases through construction documentation and fabrication. The project relied heavily on Parametric Modeling in Top Solid (Missler). Rhinoscript was used to develop design concepts and to measure / annotate / archive each unique piece with Excel in order to seamlessly communicate with the fabricator. The design went through several iterations, each one evaluated against steel costs and structural feasibility before arriving at the constructed solution.
Please let me say that MANY people contributed to this project. This information needs to be compiled, and full credits will appear soon.
Second iteration of the Wipeout inspired craft for the Intentor AG Team.
It features a slightly different color scheme, air brakes and minor engine updates.
Next iteration in the winder design. The one on the left was the one in winder1 and winder2 (the two posted earlier to the winder thread on the KAP forum) with new handles. The one on the right is the new one.
It's flatter, allowing 2" of space between the plates. The handles are about palm-width on me, from the end of the handle to the curved transition. The ID of the string is 10.38", with 2" of space before hitting the outer edge of the plate. The handles are 10" from axle-to-axle, which is about what feels "right" to my arms. This also minimizes leverage losses because of the handles being inboard of the string.
I still have mixed feelings about having a long handle on the same side as the center handle. Like Brooks said, it'd be an arm-breaker. (And with my luck it WOULD be an arm-breaker...) But with a fold-flat handle that locks either in the flat or the extended position? That might work.
EDIT: I changed the design of this winder significantly between this rendering and the final build:
www.flickr.com/photos/tbenedict/3152304968/
Among other things, the changes addressed safety issues of having handles on both sides of the winder (a bone-breaker!)
Fractal type:mandelbrot
Plot size (w,h):2000,2000
Maximum iterations:51000
Center Point (real, imaginary):-0.74990920185,0.0137476983157 i
Plot Width (real):6E-10
Color scheme name:Winning
Chili con carne is a fun recipe. There are a lot of opinions about chili online but what matters (in my humble opinion) is that it contains meat, onions, chili peppers and vegetables and it should simmer for some time, the longer the better. How hot it ends up, what spices are used and whether beans are included is your own business.
Anyway, this batch was made with:
- beef strips, browned separately
- onions
- yellow and red paprika
- diced zucchini
- several cloves of garlic
- a single chili pepper
- can of tomato paste
- spices: black pepper, chili powder, paprika powder, cumin seeds, clove powder, coriander and some basilicum
Chili is quite hard to mess up I think, but of course I already thought of improvements such as using fresh tomatoes, better quality meat and longer simmer time.
This second iteration of The C.U.R.B. is a roving picnic through East Williamsburg in which guests will participate in various acts of environmental remediation and stewardship, followed by a meal of experimental tamales and wild brews foraged (almost entirely) from the city streets. Learn how Mugwort, Mulberries, Amaranth, Pigeons, and more came to be our neighbors, and what they can teach us about surviving and thriving in the midst of our own hot mess. Through citizen science and storytelling, Banquet host Candace Thompson seeks to render visible our fragile food web in the era of manmade climate change, explore our historically complicated relationship(s) to land, and imagine alternative forms of economy and ecology that are regenerative and resilient rather than exploitative and extractive. NOTE: this event will be video documented, and some of the food items are slightly contaminated due to human activity. As such, the meal is not suitable for young children, and individuals who are, or are planning to become, pregnant should use some caution.
Author: Paula Fernandes
Date: April 2008
Description: The active contour method is a semi-automatic image segmentation process based on deformable models, i.e., closed parametric curves or surfaces with physical properties that, under the influence of external and internal mechanical forces, deform and coalesce adapting to image features. This figure exhibits the active contour evolution of a cervical spine, showing a transversal section of the segmented image data (left) and the corresponding 3-D evolution (right).
Source: Ribeiro, N. S., Fernandes, P. C., Lopes, D. S., Folgado, J. O., Fernandes, P. R., 3-D Solid and Finite Element Modeling of Biomechanical Structures - A Software Pipeline, In: Proceedings of the 7th EUROMECH Solid Mechanics Conference, Portugal, 2009.
Image and caption provided by: Paula Fernandes, IDMEC/IST-TU Lisbon
Later iterations of the Gemeinde Wien projects extended the perimeter block typology to span multiple blocks. Here, Eduard Leisching Hof spans Gießaufgasse at Josef-Schwarz Gasse. The buildings lining Gießaufgasse are also Gemeinde Wien buildings.
The Hundsturm section along the Margaretengürtel has quite a concentration of early public housing. The planar economy here -- as much a stylistic decision of the 1920s as an economic decision -- is undeniable, but it's interesting to see how these three architects chose different architectural vocabularies to express essentially identical programs.
Some iterations of the simple pattern generator. Source code can be downloaded from Open Processing.
>>>http://www.openprocessing.org/visuals/?visualID=14117
San Francisco Randonneurs Del Puerto Canyon 200k
Ricoh GR1::Kodak ColorPlus 200::DIY ECN-2 chems devved at home
iteration & recursion
the main Sub of vb.net SDK
Private Sub Iteration_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Iteration.Click
Dim context As MRhinoDoc = RhUtil.RhinoApp.ActiveDoc()
Dim SPoints As New List(Of On3dPoint)
Dim SVectors As New List(Of On3dVector)
For i As Integer = 0 To SPoints.Count() - 1
Dim j As Double
Dim k As Double
Dim l As Double
j = i \ chair_width
k = i Mod chair_width
l = Math.Log(Math.Sin(j / scale_m) + Math.Sin(k / scale_m) + smooth + 2.01)
SVectors(i) = SVectors(i) * l
SPoints(i) = SPoints(i) + SVectors(i)
context.AddPointObject(SPoints(i))
Next
context.Redraw()
End Sub
Recursive algorithms
From Wikipedia
A common method of simplification is to divide a problem into sub-problems of the same type. This is known as dialecting. As a computer programming technique, this is called divide and conquer, and it is key to the design of many important algorithms, as well as a fundamental part of dynamic programming.
Virtually all programming languages in use today allow the direct specification of recursive functions and procedures. When such a function is called, the computer (for most languages on most stack-based architectures) or the language implementation keeps track of the various instances of the function (on many architectures, by using a call stack, although other methods may be used). Conversely, every recursive function can be transformed into an iterative function by using a stack.
Most (but not all) functions and procedures that can be evaluated by a computer can be expressed in terms of a recursive function (without having to use pure iteration),[citation needed] in continuation-passing style; conversely any recursive function can be expressed in terms of (pure) iteration, since recursion in itself is iterative too.[citation needed] In order to evaluate a function by means of recursion, it has to be defined as a function of itself, along with a base case to finish recursion. For example, the factorial function can be defined recursively as n! = n * (n - 1)! , where 0! is defined as 1, the base case. Clearly thus, not all function evaluations lend themselves to a recursive approach. In general, all non-infinite functions can be described recursively directly; infinite functions (e.g. the series for e = 1+1/1!+1/2!+1/3!...) need an extra 'stopping criterion', e.g. the number of iterations, or the number of significant digits, because otherwise recursive iteration would result in an endless loop.
A Company, 2nd Battalion, 22nd Infantry Regiment, 1st Brigade Combat Team, 10th Mountain Division (LI) conducted squad live fires August 23-26, 2021, Fort Drum, New York. Using a support-by-fire, Soldiers manuevered on to the objective during day and night live iterations.(U.S. Army photos by Spc. Pierre Osias)
Make.
Open.
Glitch.
Save.
Glitch.
Save.
Rinse and Repeat.
You may use this work as a wallpaper or screensaver. If you would like to use this work for other purposes, please contact me through Flickr.
All persons using this work must link to my photostream (www.flickr.com/photos/lvdagilis) and give credit to: L.V.Dagilis. Yes, even if you're using it only as a wallpaper, please give me credit. I refrain from putting visible watermarks down so that those who like my work could use it, but every artist still wants credit. Thank you!
S4 Craft & Design pupils are generating ideas. They have a lot of work to do before these ideas become finally resolved working concepts. Still some members of the class are off to a great start...
This second iteration of The C.U.R.B. is a roving picnic through East Williamsburg in which guests will participate in various acts of environmental remediation and stewardship, followed by a meal of experimental tamales and wild brews foraged (almost entirely) from the city streets. Learn how Mugwort, Mulberries, Amaranth, Pigeons, and more came to be our neighbors, and what they can teach us about surviving and thriving in the midst of our own hot mess. Through citizen science and storytelling, Banquet host Candace Thompson seeks to render visible our fragile food web in the era of manmade climate change, explore our historically complicated relationship(s) to land, and imagine alternative forms of economy and ecology that are regenerative and resilient rather than exploitative and extractive. NOTE: this event will be video documented, and some of the food items are slightly contaminated due to human activity. As such, the meal is not suitable for young children, and individuals who are, or are planning to become, pregnant should use some caution.
This is Crossboard 7 (I had no idea there were 6 iterations before this. Probably there aren't). It uses the brand-spanking new Xbox 360 Kinekt motion control system, finally unveiled at the Tokyo Game Show for the public to try. The system uses a couple cameras and such to keep track of one or two players body movements. No controllers, no other equipment, just a bar slightly larger than the Wii sensor that you put on top of your TV. I got to try out this game with the system, and it worked surprisingly well. Which is not to say 'great.' Anyway, though, it works well. You move through items in the menu simply by swiping your hand left or right, select by raising one band, go back by doing a 'stop' sign. In the actually boarding game here (boarding on snow, water, whatever), you control your character just like you might ride a real snowboard: lean forward to gain spead, lean left or right to turn, lean back to slow, really jump to jump, etc. I'm sure there will be a lot of difference in control sensitivity depending on who's programmed the game, but as far as Crossboard 7 went, the controls were fairly responsive and I didn't really feel that I was out of control at any point. They did feel a little loose, but that most likely is a game mechanic. If your character turned on a dime, it wouldn't be a very good simulation of snowboarding (or whatever-boarding). Of course, as you can probably see from the screen shots here, this is an action title, not a sim, but, still, even in an arcady boarding game, dime-turns are not par for the course.
What with all the body movement involved, perhaps if this Kinekt stuff catches on will see a drop in the numbers of the morbidly obese. Then again, that's what they said when DDR first came out.
The second iteration of the BMW M4 (codenamed G82) is largely based on the standard 4 Series (G22 generation), which was previewed by the BMW Concept 4. It is a high performance version of the standard G22 4 Series
The more notable upgrades for the G82 M4 is a 35 kW increase over the previous M4, as well as adopting the twin-kidney grille from the 4 Series.
M4 Competition
At launch in 2020, the M4 Competition model was unveiled alongside the standard M4 model. Compared to the standard M4, the M4 Competition increases power output by 22 kW to a total of 375 kW and torque is increased by 100 N⋅m to 650 N⋅m, and it is offered exclusively with an 8-speed M Steptronic Sport automatic transmission. The M4 Competition also features a separate transmission oil cooler, black chrome exhaust tips, forged M light-alloy wheels, automatic brake hold function, and high-gloss black mirrors.
xDrive
Competition models equipped with xDrive are significantly quicker from 0-60 mph when compared to RWD models, clocking in at just 2.8 seconds, as compared to 3.6 seconds for RWD.
The original is at the center. Transformation begins in upper left corner, and iterations are done clockwise.
S4 Craft & Design pupils are generating ideas. They have a lot of work to do before these ideas become finally resolved working concepts. Still some members of the class are off to a great start...
A variety of failures, mistakes, bugs, and early visions. I like them all though. Thought I would add them to the Fuji portfolio for nostalgia's sake.
Fractal type:julia
Plot size (w,h):2210,2210
Maximum iterations:41000
Center Point (real, imaginary):-7.92214e-08,2.37664e-07 i
Plot Width (real):0.00035
Julia origin (real, imaginary):-0.2985382076367459,-0.6250650841922459 i
Source mandelbrot width:7.5E-11
Color scheme name:AppleRainbowSticker
Math: de.wikipedia.org/wiki/Cantor-Menge
there is also a source showing the picture. I canged it to inexact lines, that does not have influence the result of Zero for the last iteration.
S4 Craft & Design pupils are generating ideas. They have a lot of work to do before these ideas become finally resolved working concepts. Still some members of the class are off to a great start...