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The week ended. People were leaving their offices and were going home or some place else to unwind. Me, I was still at work, not that I was rushing something. It can wait. I was just stalling, hoping for the week not to end immediately.
This weeks deliveries and pickup:
* Hasbro - Vintage Collection Return of the Jedi: Speeder Bike & Scout Trooper
* Hasbro - Black Series Dark Force Rising: Mara Jade
* Hasbro - Black Series Doctor Aphra: Doctor Aphra
* Hasbro - Retro Raiders of the Lost Ark: Indiana Jones
* Jazwares - Micro Galaxy Squadron: Republic LAAT
Week 1
Course progress: Today was the first day back at university. Since it was the first day an introduction was delivered explain what was expected of us and the objectives we must achieve. Once we were clear as to what our aims were for this module we went on to some simple animation. We had to animate four scenarios in which a pendulum swings, an arrow hits targets, and a ball bounces of a target and a ball splats on a target. The main objective behind these was to animate them using as little key frames as possible and using graph editor.
Homework progress: The homework for this week was to continue the three animations; however I was able to do so in the lecture so I did not have anything to do that week for next week’s lecture. I then decided to just work on my character ideas.
Animation Progress: I started my animation work this week by basically collecting various amounts of research based upon my decision to make a trapeze artist with emotion of sadness. So I researched images of sad characters, circus tents and interiors and male athletes. After all my research was collected I went on to create concept designs for my model, I went through a variety then decided upon creating a more cartoony character rather than a life like human being. Once my concept designs were done I decided upon what I wanted my scene to entail. Finally after I had the idea in head I went on to create my story board. I was then ready to begin working on my model the next week.
Week 2
Lecture progress: During today’s lecture we went through looking and body language and its applications to an animation. This was an extremely important lecture for the simple fact that our animations were to be based upon a selected emotion. Body language is extremely important when trying to display emotion. During the lecture we had to research the emotions we had chosen at an earlier point mine being sadness. Even though my character was too being cartoonier as opposed to being human, I still also looked at human emotions. The main reason behind this was so I could fully comprehend the midpoint between over exaggerated emotions and very subtle ones. After doing some research we were then given a model to animate and practise our emotions on. This was a great way to apply what I had just learned in the lecture to animating.
Homework progress: For homework I had to continue with the animation I was given. Due to the fact that I was able to finish all work in the lecture I was able to go straight onto the next homework set which was writing about my favourite silent character. For me one character came straight to mind and that was ‘Snoopy’, I decided to go with that character based on the simple fact that he is a character which exaggerates his body language to the fullest to prove a point and I was able to get many tips from the character.
Animation Progress: For my animation this week I was still in the modelling stages. I had come to a small stand still deciding upon whether I wanted to make my animation comical by having an old man do the amazing circus act. However I then decided against that due to the fact that my animation was to be based around a sad person. So I felt adding humour would ruin the animation. Once I had decided on having a young person, the idea then came to also give him a more athletic body to match the act. I was now able to fully begin to model. I had gone onto the internet and looked at images of a strong male. Although I wanted to make him look more like a cartoon I still based the body around a strong male and I then decided I would later modify it to make it look more like an animated character rather than a human. By the end of the day I was able to make all the body parts, however they still needed a lot of work and to be merged together.
Week 3
Course progress: in today’s lecture we basically continued looking at emotion but with a deeper perspective. By this I mean we looked at how characters interact with others as well as other inanimate objects. This lecture was extremely beneficial to me for I had never thought so deeply into the way a character moves when speaking to another. For example I had never thought to also include small feet movements to show a sense of urgency. So today I had left the lecture with a much clearer understanding on displaying emotion within a character and its bodily movements.
Homework progress:-
Animation Progress: My original plan for today was to create a head for my character. However after hours of failed attempts at making a fully proportional head with enough detail, I decided to return to working on the body. I had gone back to my individual body parts and fixed them so they looked more organic. This involved a lot of patience because my models were very poorly done at this point, however after a few hours I was able to complete my body parts. I then put all of them into a single file and merged all pieces together. I then returned to attempting a head and this time was more successful I was able to make the simple head shape. At this point I decided I would carry this on next week.
Week 4
Course progress: today was a very interesting lecture. Today we were shown how to animate more like an animator rather than a movement technician. The reason this was so interesting to me was because I had never realised that I myself think more as a movement technician than an animator. I was always basing my animations around where I felt the appropriate movement should take place, rather than how the model will react and what looks more organic. I had taken a lot away from this lecture and am excited to put this knowledge into practise.
Homework progress: For homework this week we had to animate a rocket ship. I already had an idea of what I wanted to do and the rigging was perfect for this model so I was able to complete my rocket quickly with ease.
Animation Progress: with a full body created I was feeling I was on schedule at this point. So I returned to the basic head I had modelled before and started giving it features like cheek bones and lips. At first this was a struggle for I was very confused between the poly view and the smoothed view because both results differed, however after a few hours of practise I started understanding how changing the poly section would affect the smoothed section. At this point things were getting much easier and I was making a lot of progress with the head. After a few hours I was left with a fully formed head with no eyes or hair, however everything else was there and I felt I had accomplished a lot this week.
Week 5
Course progress: In today’s lecture we learned how to stop from exaggerating movements too much and concentrating on subtlety for certain emotions. Due to the fact I was attempting to make my animation more of a cartoon I was basing it around more over the top actions, but I was able to pick up a lot in terms of how subtle acts also make a difference even to over the top animations. We then went on to peer mark each other’s work. It was very exciting to see the different stages people were at and what images they had in their minds and how they portrayed them. Seeing some of the works inspired me greatly and the fact that I was given feedback on my work further helped me understand what work I need to do to make my animation look more professional.
Homework progress: - homework this week was to simply continue with my animation.
Animation Progress: This week I purely concentrated on the head of my animation. I had to create eyes and hair. Due to previous years I was already quite confident with creating eyeballs so I managed to achieve this quickly with very little hustle so I felt I was making good time. However then it came to creating the hair and this is where the issues began. I was not too sure about how to go about creating hair so I went online and looked at some tutorials. I first attempted to use n-hair. However this function was too complex and the problems that came with it were not worth me risking my model. So I went online to look for a fix and I then myself realised I could simply extrude the section I wanted and manipulate it into hair. This method worked extremely well and I was able to make my character with hair which matched that of my concept design.
Week 6
Course progress: Todays lecture was a continuing of the last. Once we had reviewed we continued onto perfecting a character walk. This was something I really needed to learn for the simple fact that I have been struggling with a characters walk cycle for a long time. We had a deeper look into moving the joints and best method to make a character seem like it is genuinely walking. This lecture was extremely useful to me and at a great time as I was beginning animating soon.
Homework progress: The homework this week was to continue with the model ready for a group evaluation the next week. I felt quite confident I would get to a level where I would be able to show my model for critiquing.
Animation Progress: now that I had a fully made model I decided to rig it. I went online searching for a matching rig; however every rig I found was either to complex or would involve too much editing to the model. So I instead decided to create my own rig from scratch for I felt it would save me time. By the end of the week I was able to make a fully rigged character.
Week 7
Course progress: this week we put creating walk cycles into practise on given characters or our own models. This allowed me to demo my work and see if everything worked out. My model worked to an extent however I had learned that lesson that I would need to weight paint my model to stop it from morphing in positions. Right away I knew what I would have to do this week to my animation.
Homework progress: homework this week was to simply continue with my animation.
Animation Progress: Due to the fact that I had learned in the lesson that I need to weight paint my model I went straight to that. Paint weighting is something I’m very unsure of so I decided to read some books and look online at tutorials on weight paints so I wouldn’t ruin my model. I had managed to gain a basic understanding at felt it was time to paint weight. At first the process was very frustrating for I had to continuously change the characters positions to test where all the issues were. Eventually I was beginning to find it easier and getting a better understanding of paint weights. Although this week I had managed to complete painting my character, the process took a number of days for me to skin the character fully. I felt I had set myself back a week and had much to catch up on.
Week 8
Course progress: This week were allowed to continue with our animating. So I decided to overview my characters skinning and continue testing if there were any issues with the model.
Homework progress: homework this week was to simply continue with my animation.
Animation Progress: this week I went onto texturing my model. I had originally intended to have my character wear and all blue costume. However when it came to texturing and I applied them all my character looked very boring and bland so I decided to go a different route. I went online and did research on a more famous trapeze artist from cartoons and that was ‘Robin’ from the batman animated series. So I decided to make a version of robins costume and use it on my model. However since symbols n images were needed on the costume I had to create a skin on Photoshop and fit it to my model in the UV editor.
Week 9
Course progress: This week were allowed to continue with our animating. So I decided to experiment further with my texturing to see if I could make it more obvious in the differentition between the characters skin look and its costume.
Homework progress: homework this week was to simply continue with my animation.
Animation Progress: Now that I had a character ready for animating I decided to go onto creating the set in which my character will animated on. Since my character was a trapeze artist it made most sense for me to base this animation in a circus as I mentioned on my story board. So I began by going back to my research looking at circus interiors. Once I had a good idea of what I wanted my circus to look like I went on to started to model. I began building from the floor up; my set up was simple so I completed it rapidly. I began by creating a square plain plane and used the tube polygon to create a small ring for which my character could land in. I then use a cylinder and created a ladder from cuboid rectangles to create the dismounts stage and again used the cuboid polygons to create the stands. That was my sets completed so I went on to also texture it to get it ready for the next week when I would begin animating my character.
Week 10
Course progress: In today’s lecture we were allowed to continue with our animations. In this lecture I decided to being animating. I started simply just giving my character a facial animation to being the scene. At first I tried by animating and then decided the easiest way to do this was to use blend shapes, so I then decided to redo my facial rig and simply use blend shapes. Once I had my blend shapes ready I instead just did test animations ready to start work.
Homework progress: homework this week was to simply continue with my animation.
Animation Progress: Now that I had a complete and ready to animate model I spent the whole week animating. I knew completely what I wanted my animation to do, so this was relatively simple for me, in terms of direction. However the animating itself proved to be much tougher than I had expected. This in turn my hours spent on Maya that week rose greatly. I then decided to use a step by step method. So to do this I firstly made my character go to each location I wanted it to go in each, so I was basically making it teleport to each area it would be in for each part of the scene. Then from there I did my characters body movements to match the speed and way it was moving. This proved to work very successfully for in the space to the week I was able to animate my character fully and to what I felt was a good level. I then decided I would render but my Maya continued to crash to I waited till the next week to render my project.
Week 11
Course progress: -
Homework progress: homework this week was to simply continue with my animation.
Animation Progress: This was the deadline week for my project. Because I had finished my animation the week before all I had to do was render my scene and complete the documentation attached to my project. I was able to do this quite quickly due to the fact that these were the finishing points of my animations which meant I met my deadline comfortably.
It took me a while to decide how to start this challenge. I started with a 'Dansk', but then what, I needed to put my spin onto it. I've always liked 'warts and wobbles, and wanted to add 'Florz' somewhere....it worked out well as I had some white space in the centre so the 'Florz' was the connecting pattern.
Thank you for looking - your comments are always welcome :)
I create a collage in my sketchbook once a week, and have been doing this for most of the year. This one is from last week, and is the first in a brand hew book.
Hi-ho everyone and welcome back to this weeks installment of 'Weekly Recommendations'!
Mystery Science Theatre 3000: The Movie: Now I bet you guys can guess where I got the last part of my username! This is literally one of the funniest movies ever. No matter how many times I've seen this movie, I've gotten CRAMPS because it's so funny. If you don't know what Mystery Science Theatre 3000 is, it's about a man and two robots watch horrible movies and they do hilarious commentary on it. I think the movie is the best one but other ones that are good are Pod People and Devil Fish. I think you find these three on Netfix so if you are looking for a good laugh!
Pac-Man Collection: This Pac-Man game is probably the best Pac-Man game out there. In this game, you can play the original Pac-Man, Pac-Man Arrangement, Pac-Attack, and my favorite, Pac-Mania! I think my favorite part of this game is that it's portable and this was one of my first Game-boy games so I was amazed that I could play all these great games on the go! I think this game is on the Eshop and if you don't have a Wii U or a Game-boy advance, just get an emulator of it. That's what I'm doing because I sold my original version when I wa a kid, which I regret a lot!
Alright that's all for today, folks. Make sure to leave suggestions for themes I could do in the comments, because only one person suggested one last week...
Tip Top Weekly / Heft-Reihe
Burt L. Standish / Frank Merriwell's Manhood; or,
To the Rescue of June
Street & Smith Publications / USA 1903
Reprint: Comic-Club NK 2010
ex libris MTP
The Diva's Weekly Challenge number 8 - see: kalligrafix.blogspot.com/2011/02/call.html --and-- iamthedivaczt.blogspot.com/2011/02/weekly-challenge-8.html
Today, Wednesday 04 April, MINUSCA hold his weekly press conference at the Mission's HQ. Special guest for the Press conference was the Force Commander, General Balla Keita (from Senegal).
Main key discussions were about the recent attack on MINUSCA temporary base in Tagbara, located 60km from Bambari and during which one (1) UN Peacekeeper from Mauritania lost his life and 11 other were injured.
Other element of the conference were about the current situation in PK5 neighborhood.
Photo: UN/MINUSCA - Igor Rugwiza
I'm left handed when I draw, but I drew this with my Right Hand. Challenging. I even tried to stay inside the lines when I filled the background with color.
2 Corinthians 10:5 NKJV " Casting down arguments and every high thing that exalts itself against the knowledge of God, bringing every thought into captivity to the obedience of Christ."--------------------------------------- A thought reaps an action, An action reaps a habit, A habit reaps a lifestyle. We can let our thoughts be influenced by the world and its flawed ways, or we can let our thoughts be influenced by the word of God. " Set your mind on things above, not on things on the earth." ( Colossians 3:2)----- as believers we are surrounded by trying circumstances, But circumstances do not control our thoughts- Jesus does! [ I Peter 5:8] " Be sober, be vigilant, because your adversary the devil walks about like a roaring lion, seeking whom he may devour."----------- This is why it is important to keep our focus on the Lord in any circumstance. Look at what the apostle Paul wrote in Philippians 4:8 " Finally, brethren, whatever things are true, whatever things are noble, whatever things are just, whatever things are pure, whatever things are lovely, whatever things are of good report, if there is anything praiseworthy- meditate on these things."----------- We should ask ourselves ; Am I living my life under the influence of Christ, Or am I living under the influence of the world? [ Psalm 25:4-5] " show me your ways, O Lord; Teach me your paths. Lead me in your truth and teach me, for you are the god of my salvation; on you I wait all the day."---------- When circumstances make us feel afraid, and like we have lost all control. We need to focus our attention away from the problem, and onto our mighty God. It takes faith to " Let go and let God", But the Lord honors those who depend on him.
Weekly Shonen Jump Covers
週刊少年ジャンプ
This web collection,
pretend to be the number one source for Weekly Shonen Jump Covers.
In each set, you can see in the description, the missing covers, or not.
If you wanna contribute…
Please send me a message, and a link with a HQ (300dpi) scan.
These images have been collected since 2000 in auction sites and over the web.
provided by:
In weekly Bible studies that are a part of the workday at the Thai Country Trim ministry center, Ponpit Sayom heard God is like a father and he loves her unconditionally. She saw His love in her coworkers' lives.
2025 Weekly Alphabet Challenge 27/52 ~ Auto
Thank you to everyone who pauses long enough to look at my photo. All comments and Faves are very much appreciated
1/2 page advertisement placed by the wilderness society, adelaide independent weekly, november 3-9th, 2007
our state government is currently allowing a mining company to prospect for uranium in the heart of the arkaroola wilderness sanctuary - despite the fact that the owners of the sanctuary don't want them to be there their bulldozers are scarring the flanks of mount gee
arkaroola is one of the most spectacular places in the state, well on par with the famous wilpena pound but wilder and more remote - in fact, it just won a whole swag of SA tourism awards on the weekend (3rd November 07), and will be inducted into the hall of fame in the ecotourism category; and this from the same state government that is imposing the mine!
it also one the national Australian Broadcasting Corporation's 'rural icon' award earlier this year
this photo - a fine one, but not one of mine, i might add - depicts sillers lookout, the destination of the famous ridgetop tour
some of the bulldozer scars the ad refers to are clearly visible from this unforgettable 4WD track as it crests the ridgeline opposite mount gee, the miners' target area - as can be seen in the 'arkaroola - would U mine it?' set
for more on this issue you can click the wilderness society link above, or visit the arkaroola wilderness sanctuary's own website or see my unknownsa blog
This week's challenge from iamthedivaczt.blogspot.com/2016/06/weekly-challenge-272.html
Tangles: pepper, beelight, knightsbridge, krust (sandy bartholomew)
paper: Strathmore Bamboo ATC