View allAll Photos Tagged RetroFuturism
Outdoor shooting 1 ^^
Sophie es el segundo custom completo de Dolly Boutique^^
Ella es una pullip Xiao Fan con cuerpo 4 pero su outfit sirve perfectamente en cuerpo obitsu. Su maquillaje ha sido modificado, sus ojos cambiados por otros de peluche en verde y su pelo por una peluca de la casa Luts en pelirojo.
El outfit de Sophie consiste en:
-Vestido de volantes combinado con tela de rayas y flores en tonos marrones
-Abrigo de piel combinado con la tela de flores del vestido con remaches y ojales en la parte posterior
-Braguitas de encaje burdeos
-Liguero con pistola
-Medias
-Zapatos rojos
-Sombrerito
-Goggles Steampunk
Anímaros a darle un nuevo hogar a Sophie ♥♥♥ Si estáis interesados podéis contactar con nosotras en nuestro e-mail: dollyboutique@gmail.com NO FM!!!!
Esperamos que os guste^^ Hemos puesto muchísima ilusión y ganas en este proyecto!!!
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Sophie’s the 2nd Dolly Boutique Full Custom^^
She’s a Pullip Xiao Fan with stock body 4, but her outfit fits perfectly in obitsu body.
Her make up’s been modified, her eyes changed by other teddy bear eyes in green. her wig is from Luts.
Sophie’s outfit consists in:
-Dress
-Leather coat
-Burgundy panties
-Garter with Gun
-Socks
-Red Shoes
-Tiny Hat
-Steampunk Goggles
If you’re interested, you can contact us in our e-mail: dollyboutiquee@gmail.com^^ NO FM PLEASE!!!!
Hope you like her ♥ We put a lot of illusion and enthusiasm in this project!
Outdoor shooting 1 ^^
Sophie es el segundo custom completo de Dolly Boutique^^
Ella es una pullip Xiao Fan con cuerpo 4 pero su outfit sirve perfectamente en cuerpo obitsu. Su maquillaje ha sido modificado, sus ojos cambiados por otros de peluche en verde y su pelo por una peluca de la casa Luts en pelirojo.
El outfit de Sophie consiste en:
-Vestido de volantes combinado con tela de rayas y flores en tonos marrones
-Abrigo de piel combinado con la tela de flores del vestido con remaches y ojales en la parte posterior
-Braguitas de encaje burdeos
-Liguero con pistola
-Medias
-Zapatos rojos
-Sombrerito
-Goggles Steampunk
Anímaros a darle un nuevo hogar a Sophie ♥♥♥ Si estáis interesados podéis contactar con nosotras en nuestro e-mail: dollyboutique@gmail.com NO FM!!!!
Esperamos que os guste^^ Hemos puesto muchísima ilusión y ganas en este proyecto!!!
-----------------------------------------------------------------------------------
Sophie’s the 2nd Dolly Boutique Full Custom^^
She’s a Pullip Xiao Fan with stock body 4, but her outfit fits perfectly in obitsu body.
Her make up’s been modified, her eyes changed by other teddy bear eyes in green. her wig is from Luts.
Sophie’s outfit consists in:
-Dress
-Leather coat
-Burgundy panties
-Garter with Gun
-Socks
-Red Shoes
-Tiny Hat
-Steampunk Goggles
If you’re interested, you can contact us in our e-mail: dollyboutiquee@gmail.com^^ NO FM PLEASE!!!!
Hope you like her ♥ We put a lot of illusion and enthusiasm in this project!
First test of merging my photography with AI art by Leonardo AI..
Each time you discover a new possibility you get new ideas..
I should find time to shoot again.. and take specific images to composite with..
But I doubt anybody posing would understand what strange things I'm doing this time again >.<
More thoughts on AI: Collabs with AI
Daemons: Angelique & Richard
Toronto, Canada.
Model: Jeinny Burgos
Vlog: www.youtube.com/watch?v=ReKs8NxeQSM&t=76s
Twitter: twitter.com/TheJennire
Instagram (Photographyl): www.instagram.com/jennirenarvaezphotography/
Instagram (Personal): instagram.com/thejennire
TikTok: www.tiktok.com/@thejennire
Toronto, Canada.
Model: Jeinny Burgos
Vlog: www.youtube.com/watch?v=ReKs8NxeQSM&t=76s
Twitter: twitter.com/TheJennire
Instagram (Photographyl): www.instagram.com/jennirenarvaezphotography/
Instagram (Personal): instagram.com/thejennire
TikTok: www.tiktok.com/@thejennire
Trolls et Légendes
Mons
More: redcathedral.blogspot.com/2022/04/event-trolls-et-legende...
A short video: clapperapp.com/video/jQ8oaljrByqpBgr7?is_invite=1&r=D...
Another minivideo: newsclapper.com/video/DywAzV9M1bOpkB9Z?r=Do9bQkBx6w
New for The Fantasy Gacha Carnival
Cyberpunk Gacha 1: Gasmask Hazard (10 common colors, 4 rares: blacks and pink metallic)
Cyberella rotating Cyborg lenses (2 commons, gold and silver)
Diodes: Face implants/ornaments (attach to forehead, 5 common colours)
Cyberpunk Gacha 2:
Electra Tiara (6 common colors)
Andromeda Tentacle Crown (3 rares)
Android Eyes (4 commons: transparent contact lenses and 3 metal eye colors)
All items 100 % original mesh, trans/mod
The Thunderbird is one of Ford's greatest nameplates, having been introduced as Ford's first 'sportscar' in 1955.
Ford used this original, first generation Thunderbird for the inspiration for the retrofuturistic eleventh generation Thunderbird in 2002. This extended even to the palette of pastel colours available on the series. Less effort was made in styling the interior with the period theme, and the car shared much visible hardware with its DEW98 platform brother, the Lincoln LS. Theis platform was also used on the retro-themed Jaguar S-Type stablemate.
This eleventh generation 2002 Thunderbird convertible (and optional hardtop) has been modelled in Lego miniland scale for Flickr LUGNuts' 81st build challenge, - 'Generation Gap', - featuring vehicles that have been produced in more than one generation (eleven in the case of the Thunderbird).
This model had also been part of a buddy challenge with Ralph Savelsberg (Mad Physicist), his entry being the forth generation 1966 Thunderbird featured in the film 'Thelma & Louise'.
This model also happens to be the first brick-built model I made in nearly two years - wow!
Minifig medley steampunk/dieselpunk like (test).
6420.15.02 2017-05-11
7032.15.02 2019-08-13
7228.17.02 2019-12-31
Toronto, Canada.
Model: Emily Kang
Vlog: www.youtube.com/watch?v=JIQ7ddAG4U4&ab_channel=%F0%9F...
Twitter: twitter.com/TheJennire
Instagram (Photographyl): www.instagram.com/jennirenarvaezphotography/
Instagram (Personal): instagram.com/thejennire
TikTok: www.tiktok.com/@thejennire
Created in Google Gemini 2.5 Flash, aka, "Nano Banana."
The "Arsenal Ship" concept has been around for decades; even featured in Popular Mechanics back in the 1980s. The concept remains more relevant than ever.
en.wikipedia.org/wiki/Arsenal_ship
www.reddit.com/r/ModernWarships/comments/18qhn94/battlecr...
See more here: www.youtube.com/@journeymanplayer7459
Created in Google Gemini 2.5 Flash, aka, "Nano Banana."
See more here: www.youtube.com/@journeymanplayer7459
[Profile]
Studied symbology through chemistry in high school and literature in college before joining an advertising firm just prior to finishing a doctoral course. Placed in charge of analyzing words such as copy development. Later became a teacher of semiotics while simultaneously studying computer software. Became the webmaster of a university in 2003 and began producing graphic art under codenames like "Retrofuturs" and "Hulk4598" in 2009. Held a large exhibition at gallery NO/ID* in Toulon this spring. Currently resides in Tain l'Hermitage, France.
[Interview]
+81: Tell us about your background.
Stéphane Massa-Bidal (SMB): I studied semiotics in college. Semiotics is a language science, and I now use that knowledge its codes and sensibilities to graphic art. After graduating I was in charge of analyzing phrases and words at an advertising firm and at the University, and I also have experience as a teacher of semiotics and conference. From there I also studied software that could be used to make graphic art. Last but not least, from 2003 to the present I've been working as managing editor of a certain university. Though I started making graphic art about two and a half years ago, I've never formally studied graphic design. I've just been blessed with a lot of graphic artist friends and chances to encounter graphics, so it was a perfect situation for me to start designing as well.
+81: So graphic design isn't your regular job?
SMB: I think of myself as more of an artist who creates things freely than a professional designer who gets commissioned to take on jobs. I am slowly getting more and more requests, but my work is very cyclical and contains many elements that are critical of society, so it isn't like I am ever seeing a huge amount of work come in (laughs).
+81: How did you come up with your current style of mixing typography with images like photos and illustrations?
SMB: Linguistics is my field of specialty, so I would say it is the text that has established my style. My ultimate goal is to bring about "allusions" and "dialog" within a single image by incorporating different images. My favorites of my own series are "Landscape Numbers" and "New Horizons", in which I came up with a method of adding new meaning by removing parts of images and replacing them with those of other images in collages. By doing this each image will carry its own image and radiate appeal. It's hard for me to describe my own style, but I think that I am always talking about a single image while at the same time trying to express different things.
+81: So is the source of inspiration for each of your series different as well?
SMB: The initial ideas for "New Horizons" came from the works of René Magritte and the movie "Stargate". There's a certain piece by Magritte where a person's face has been replaced by an apple. I had an idea to redesign it architecturally and place numbers taken from Stargate. In addition to giving it an allure that deceives the eye, I think I was able to create an even greater appeal that of the original illustration and photos.
+81: How do you find and select the photos, illustrations, and other images used in your work?
SMB: I own a lot of old books, photo collections, and encyclopedias, so I often look in them, but I also spend about 2 hours a day looking around on the Internet. I don't take photos, and I don't draw, but I can collect images put them together in collages (laughs). Still, when making pieces that quote some specific element it can difficult to find images that are related to that theme.
+81: Do you compose the piece after selecting all the images you will use, or do you decide upon the composition first and then go looking for images that suit it?
SMB: It varies. Sometimes an idea comes to me first and then I think of ways to build upon it, while at other times I have a clear image of the piece first and then use that as a starting point to find photos and drawings. With the "Elements" series, for example, I first prepared all the photos and illustrations and only then built up a concept. The first piece I made in the series contained the text "EARTH". I had just happened to come across a landscape photo with the same scenery shot from the exact same location in both winter and summer, so I collaged those two images together. Using EARTH as a base, I added more pieces and built up the Elements series.
+81: While we're sure that your imagination is essential to your images, what other sources of inspiration do you have?
SMB: My daily life. I listen to the things people say. I always ponder the things I hear and connect them with other elements in my mind. In that way I'm not just perceiving the information as is, but from a slightly different angle. One example of a piece born from my daily life is "Helvistica". One day while on the train I had an idea to make piece using Helvetica, but I just couldn't come up with a good concept. Just then a tune by Elvis Presley came up on my iTunes, and I suddenly had the idea for Helvistica. That piece is a true product of coincidence. It was a simple idea, but I think the more simple things are the better the results. "Web Services Covers Therapy" started when I suddenly remembered while walking down the hallway at home an idea that had been rattling around in my head for many years to do something with social networks and Penguin book series. My way of doing things is to apply one code to another and challenge the viewer. My job, and the true role of symbology, is to analyze several phenomenon and find the relationship between them. Facebook and Twitter are already widely known, but I wanted to convey the history behind them.
+81: Are there any parts of your image creation process that require you to work by hand?
SMB: I don't draw any of the images myself, so I never have to do anything by hand. I never leave behind any production images, and even if I did they wouldn't be worth showing off. But, I have presented some of my albums collecting the images I have used to make my work. They're kind of like something in between portfolios and inspiration books.
+81: What part of the production process do you spend the most time on?
SMB: I've never really put too much time into production. I work at a pace of one piece a day, with each piece taking around 40 minutes or so. I think that if I spend too much time on a single piece it causes the initial idea to waste away and lose what made it interesting. Up until recently I was spending a lot more time by making more detailed collages and messing with Photoshop, but I changed my work method and began making broader use of illustrations and photos. Thanks to this I have been able to produce results faster.
+81: Tell us about some of your on-going projects.
SMB: Right now I have 2 projects I am working on. One is something similar to Google's location search feature called "G Project". It features original illustrations about Geolocalization, that I have asked a friend (Cavadkp) to supply. The other is an apron and tee shirt (in french) with a message written on it. I also work with my friend Dom on a concept of spoonerisms in french (les contrepetographes).
In other ways, I'm going to redesign furnitures, like Louis XV chest of drawers.
So I guess you could say that I don't have any hard rules about what I do or any fixed style. I've never studied graphic art, so I'm not bound by any of its tenets. But I think this is my strength. If I had to name one element that carries through in all of my work, it would be the analytical ability that comes from the way my brain works. At any rate, I could narrow down the keywords used to describe my work to "linguistics" and "life".
"types of flying discs were designed and studied in Germany and Italy as early as 1942" -Professor Giuseppe Belluzzo, Italian scientist, 1950
Now I've never seen a flying saucer, but if you wanted to build a base and hide it in plain sight this would be a good design. The bus stop shelter doubles as an ion deflector shield to protect ground crew. Stoplights keep cars from driving underneath during takeoffs and landings. The skyway itself facilitates loading and unloading of passengers and provides access to office buildings and a big parking garage.
The future is all around us.