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Multi-bodies object with pin-join constraint? I haz it! 8-)

Scenario,

Prompt: Desert,

Model: Stable Diffusion XL, Style: Cel Shaded + Icon Stylizer

First edition of an informal meetup of all game developers, graphics, designers and generally all enthusiasts, who want to meet interesting speakers from the industry, find out which project are currently emerging in Plzeň or want to present own project.

Image from an early SmallWorld engine build, testing shadow-map based shadows. Used a dual id and depth based shadow map so characters do not self-shadow but the scenery does.

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