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Crystal shatter Wallpaper

Set out with the goal in mind of starting and finishing a wallpaper I could share in Cinema 4D and Adobe Photoshop within a few hours. I took an older concept I had been playing around with, of this artifact breaking free from a crystal prison and ran with it. Interesting fact, is that the entire piece is created all from the same shape (the artifact was the starting point). I just used a series of deformers and materials to create the unique crystal look, and then some color correction/highlights in photoshop.

 

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For some behind the scenes shots, with some different views of the piece before the final render check out the profile on my Behance page.

www.behance.net/steveteeps/frame/906846

 

Available in 1280 x 720 or 2560 x 1440 (dimensions of the 27 inch Apple Cinema Display) on my website steveteeps.com/projects/crystal-shatter/

 

(if someone has a request for a different size please email me and let me know)

 

Rendered in Cinema 4D with the GSG HDRI Studio Kit and Global Illumination.

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Uploaded on January 12, 2011
Taken on January 11, 2011