Pheabus2K9
"Postcards from dead city" # 1
Interesting facts about game and the cheat table:
- The game engine calculates aspect ratio using your MAX RESOLUTION set in graphic panel, so if your max resolution is 6400x2700, you're stuck in 21:9, even if you change resolution in-game to 16:9 ones, the image will be stretched, refer to jim's DET guide for setting resolutions accordingly.
- Supersampling must be DISABLED for depth buffer to work properly.
- No timestop/pause option available, coupled with the game's fast timescale, fine-tuning the lighting can be problematic.
Metro: Last Light Redux
- 6400x2700;
- ReShade framework;
- CT by mgr for noclip, FOV and hiding weapon.
"Postcards from dead city" # 1
Interesting facts about game and the cheat table:
- The game engine calculates aspect ratio using your MAX RESOLUTION set in graphic panel, so if your max resolution is 6400x2700, you're stuck in 21:9, even if you change resolution in-game to 16:9 ones, the image will be stretched, refer to jim's DET guide for setting resolutions accordingly.
- Supersampling must be DISABLED for depth buffer to work properly.
- No timestop/pause option available, coupled with the game's fast timescale, fine-tuning the lighting can be problematic.
Metro: Last Light Redux
- 6400x2700;
- ReShade framework;
- CT by mgr for noclip, FOV and hiding weapon.