dave-griffiths
dave-griffiths
grow
Some procedural branches rendered with ‘cheap as chips’ camera facing sprite ribbons, rather than solid geometry. They are textured to match the toonshader on the plant eyes player generated roots.
328
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1
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Uploaded on October 7, 2009
Taken on October 7, 2009
grow
Some procedural branches rendered with ‘cheap as chips’ camera facing sprite ribbons, rather than solid geometry. They are textured to match the toonshader on the plant eyes player generated roots.
328
views
0
faves
1
comment
Uploaded on October 7, 2009
Taken on October 7, 2009