cluio
Blender&WolvenKit | Camera Tools by Otis_Inf | CyberLit | Reshade | Photoshop
"The Gift for M" is a project I've been working on for a while now, where I want to tell a story through a series of shots I create in Cyberpunk 2077. The first two are kind of like bullshots to introduce the two main characters, and then it goes into normal shots.
some random ramblings:
I can't remember how MANY times I had doubts and felt frustrated with this project. But in the end, the need to make and finish it always helps me keep going. Given how inefficient I am and my struggle with perfectionism (not that everything I do is perfect, it's quite the opposite), it's going to take a long time. Plus, I kinda want to get back to Witcher 3, which will only slow things down even more. My last two Witcher 3 shots were an attempt to do things in GWENT card style, and those two were more like test shots cause I want to see if I could pull it off. But the limited animation control in the storyboard ui didn't meet my expectations, so I abandoned it. With the release of redkit, things might change, idk tho.
Blender&WolvenKit | Camera Tools by Otis_Inf | CyberLit | Reshade | Photoshop
"The Gift for M" is a project I've been working on for a while now, where I want to tell a story through a series of shots I create in Cyberpunk 2077. The first two are kind of like bullshots to introduce the two main characters, and then it goes into normal shots.
some random ramblings:
I can't remember how MANY times I had doubts and felt frustrated with this project. But in the end, the need to make and finish it always helps me keep going. Given how inefficient I am and my struggle with perfectionism (not that everything I do is perfect, it's quite the opposite), it's going to take a long time. Plus, I kinda want to get back to Witcher 3, which will only slow things down even more. My last two Witcher 3 shots were an attempt to do things in GWENT card style, and those two were more like test shots cause I want to see if I could pull it off. But the limited animation control in the storyboard ui didn't meet my expectations, so I abandoned it. With the release of redkit, things might change, idk tho.