BaSH PR0MPT
Assassins Creed 2 Economics
Assassins Creed 2 presents as a typical over the shoulder button mash
combat game mixed with lashings of lame free running / parkour and
horrible polygon graphics. The kicker is, you're an escapee from some
mental home where they run experiments using a freaky virtual reality
system that appears to insert people into the time line reliving
history. On escaping, for no apparent reason (see: tl;dr cut scene I
vagued out during) you're roped into doing the very same for a break
away group of Buffy the Vampire Slayer back up team drop outs.
There is however a reasonable RPG side to it, far from as expansive as
the historical cities through which you play, brawling and
swashbuckling your way to infamy. You can purchase new weapons and
armour, albeit at a trickle feed of restriction raises as you progress.
You encounter various quest givers, and have run ins with guards
depending on your notoriety (which you can lower by assassinating
critics, bribing pages, or ripping down your wanted posters) and the
overall feel is very GTA sandbox with better graphics and a less
complex RPG aspect.
You do, however, look shit hot in your fathers assassin robes and can
customize your looks with armour upgrades and dyeing your robes,
although such customisation is horribly limited (four colour schemes
in total, boo!) but still, your character does look pretty cool no
matter what he wears.
There's a lot of collect this and that, hidden treasure and mini
quests in it. There is also the macro economics of running your uncles
garrison, a small walled city a short horse ride from Florence.
Upgrading and refurbishing buildings from banks to brothels,
sponsoring and developing arts and medicine, all of which ups the net
worth of the town and subsequently the income generated, assumedly,
from taxation which you get a percentage off every 20 minutes.
The economcs, overall, is uninspired. A chest plate can set you back
10,000 florens, whereas upgrading the bank costs 3,000. I dunno, I
think building a bank would cost a bit more than a bit or reinforced
leather. I might be wrong.
All in all it's an addictive and immersive little game. Far cry from
what critics make it out to be. However it lacks zombies. :(
Assassins Creed 2 Economics
Assassins Creed 2 presents as a typical over the shoulder button mash
combat game mixed with lashings of lame free running / parkour and
horrible polygon graphics. The kicker is, you're an escapee from some
mental home where they run experiments using a freaky virtual reality
system that appears to insert people into the time line reliving
history. On escaping, for no apparent reason (see: tl;dr cut scene I
vagued out during) you're roped into doing the very same for a break
away group of Buffy the Vampire Slayer back up team drop outs.
There is however a reasonable RPG side to it, far from as expansive as
the historical cities through which you play, brawling and
swashbuckling your way to infamy. You can purchase new weapons and
armour, albeit at a trickle feed of restriction raises as you progress.
You encounter various quest givers, and have run ins with guards
depending on your notoriety (which you can lower by assassinating
critics, bribing pages, or ripping down your wanted posters) and the
overall feel is very GTA sandbox with better graphics and a less
complex RPG aspect.
You do, however, look shit hot in your fathers assassin robes and can
customize your looks with armour upgrades and dyeing your robes,
although such customisation is horribly limited (four colour schemes
in total, boo!) but still, your character does look pretty cool no
matter what he wears.
There's a lot of collect this and that, hidden treasure and mini
quests in it. There is also the macro economics of running your uncles
garrison, a small walled city a short horse ride from Florence.
Upgrading and refurbishing buildings from banks to brothels,
sponsoring and developing arts and medicine, all of which ups the net
worth of the town and subsequently the income generated, assumedly,
from taxation which you get a percentage off every 20 minutes.
The economcs, overall, is uninspired. A chest plate can set you back
10,000 florens, whereas upgrading the bank costs 3,000. I dunno, I
think building a bank would cost a bit more than a bit or reinforced
leather. I might be wrong.
All in all it's an addictive and immersive little game. Far cry from
what critics make it out to be. However it lacks zombies. :(