Greg.Hunsburger
Greg Hunsburger's Lighting Texturing Demo 2012
Here is my Lighting and Texture Demo Reel for early 2012.
The first two shots are Neon and Chrome known by anyone who is familiar with Jeremy Birn's Lighting Challenges hosted by 3drender.com.
I chose to make the garage derelict and rundown for the fun of griming up surfaces. I always like the look of a good rusty tractor, car or burnt out window. The aim was to be convincing and for everything to work in unity together.
The opening shot uses distinct, visible light motivations which was a lot of fun to think about and work with. I love it when a light gets to really play on a surface artificial lights
the Second is a late afternoon in dumps-ville. Basically I am trying to evoke a sense of dry, vacant and forgotten. so, the drama is supposed to be in the bleakness, the subdued saturation and emphasized by the grit and grime.
The third scene, Mad Science is also a model from 3drender.com. The challenge for me was to create a sense of it being set in a basement and with an air of curiosity. My Grandfather used to have a workshop/tool room in his basement. Not so much like this one but it used to give me a certain feeling that I tried to evoke with this piece. I wanted to have the light fall across the work bench as though from a bare, incandescent bulb, like in an old cellar or basement.
The final piece, was an experiment in style.
The fundamental difference between the kitchen and the other scenes is it uses only mia materials, and a great deal of the colour information is actually in the Ambient Occlusion passes. I wanted to have a soft atmosphere (even light?) and simple clay smoothed surfaces work for that. I strong key light from the sun through the window with some bouncers around the room lets the materials play pretty openly.
It was an experiment with a neat result!
I ended the demo on a still image of the same scene lit 'at night' from a street lamp or other sodium/orange bulb. I never rendered an animated pass of it but I thought it was a nice note to end on.
I created the last piece while studying at Seneca College's 3D Animation Certification program. I should thank Rowan Simpson for showing me a great trick with the counter top reflective surface, as well as Mark Shmidt for the help. Also my class mates were all big help and inspiration, so big ups! I'll link to their demos when I can find em!
Greg Hunsburger's Lighting Texturing Demo 2012
Here is my Lighting and Texture Demo Reel for early 2012.
The first two shots are Neon and Chrome known by anyone who is familiar with Jeremy Birn's Lighting Challenges hosted by 3drender.com.
I chose to make the garage derelict and rundown for the fun of griming up surfaces. I always like the look of a good rusty tractor, car or burnt out window. The aim was to be convincing and for everything to work in unity together.
The opening shot uses distinct, visible light motivations which was a lot of fun to think about and work with. I love it when a light gets to really play on a surface artificial lights
the Second is a late afternoon in dumps-ville. Basically I am trying to evoke a sense of dry, vacant and forgotten. so, the drama is supposed to be in the bleakness, the subdued saturation and emphasized by the grit and grime.
The third scene, Mad Science is also a model from 3drender.com. The challenge for me was to create a sense of it being set in a basement and with an air of curiosity. My Grandfather used to have a workshop/tool room in his basement. Not so much like this one but it used to give me a certain feeling that I tried to evoke with this piece. I wanted to have the light fall across the work bench as though from a bare, incandescent bulb, like in an old cellar or basement.
The final piece, was an experiment in style.
The fundamental difference between the kitchen and the other scenes is it uses only mia materials, and a great deal of the colour information is actually in the Ambient Occlusion passes. I wanted to have a soft atmosphere (even light?) and simple clay smoothed surfaces work for that. I strong key light from the sun through the window with some bouncers around the room lets the materials play pretty openly.
It was an experiment with a neat result!
I ended the demo on a still image of the same scene lit 'at night' from a street lamp or other sodium/orange bulb. I never rendered an animated pass of it but I thought it was a nice note to end on.
I created the last piece while studying at Seneca College's 3D Animation Certification program. I should thank Rowan Simpson for showing me a great trick with the counter top reflective surface, as well as Mark Shmidt for the help. Also my class mates were all big help and inspiration, so big ups! I'll link to their demos when I can find em!