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The Dark Knight - Heir to the Demon - Prologue #3

I force the second mercenary into the wall resulting in him releasing his grasp on his weapon. Why they always drop their weapons when they’re panicking I’ll never truly understand. If anything keeping hold of your weapon is the most logical response if someone’s overpowering you, as the uncertainty of what you’re going to do with it will keep them at bay. Before the fool can make a counterattack, I lift him up off his feet with both arms much to his horror. Evidently it’s used to facing an opponent that can physically overpower him. It’s oddly pleasing to see the terror in his eyes, especially considering who much they spooked Alfred when he learned they were here in Gotham.

 

In the corner of my eye I can see the two masked figures debating what action they’re going to take. Whether to engage me in the hopes of catching me off guard or fleeing. What action they choose to take will evaluate whether or not I will need to pursue once I’m done with these two mercenaries. In order to help them make the right choice I proceed to throw the mercenary I’m holding into the pile of crates holding their firearms.

 

As I briefly turn to see the response from the two masked figures I spot the first mercenary I’d dealt with charging towards me. Evidently he was hoping to catch me with my guard down after throwing his friend across the room. Big mistake.

 

Before he has a chance to either turn his gun on me or attempt to throw a punch, I deliver a right hook into his left cheek causing him to go flying back. The blow causes him to lose his balance and fall to the ground as he quickly cradles his face. Can’t say a bruise wouldn’t be an improvement sadly. Fortunately, this is enough to help the two masked spectators make the smart choice. They wisely choose to run rather than engage me.

 

With both mercenaries temporarily dealt with I turn my attention to the fleeing leader. The first one to run. Nice to see he has courage in his convictions. I would try to stop him from fleeing but I’ve spent the best part of a week trying to get the last of these mercenaries off the streets. I can’t risk letting them escape, especially with a weapon cache of this side. But that doesn’t mean I can’t cut the head off this beast later.

 

As such, I pull out a tracker and manage to tag onto the leader’s cape before he leaves the room. Don’t worry. I’ll be getting to you later.

 

After successively tagging the leader with a tracker I turn my attention back to the last mercenary who attempts to open fire on me. Thankfully his reflexes are slower than mine, allowing me to launch a batarang at his right hand causing him to drop his weapon. You’re getting slow in your old age Bruce, you wouldn’t have given them a chance five years ago. I can’t let myself get this sloppy. Ra’s will punish any easy mistakes and I cannot allow myself to give him such opportunities. But I can’t concern myself with that just now.

 

For the moment I need to deal with disposing of this weapons cache. Cobblepot would have a field day if he got his hands on this stash, never mind what Warren would do if he were still in Gotham. Though I’m confident Jim will keep this stash safely under lock and key at the GCPD, I can’t risk one of his officers being bought off. It’s happened to often over these last few years and I’m not willing to take chances these days.

 

Thus I remove Lucius’ prototype from its holster on my belt. I’m not entirely sure if there’s a limit to how many firearms are affected by the pulse but hopefully it’s more than the number in front of me.

 

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Uploaded on June 25, 2016