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Sorceress Workflow: Note

"It is said that the sorceress of the Dusk Order can be found in every major kingdom known to man, where they bide their time pursuing their myriad agendas."

 

Work in Progress Notation: One of the most frustrating things, if unavoidable, is detail degradation. It can be very disheartening to spend a lot of time working on small details that dissolve when transferred to SL.

 

The images on the left are the base texture renders in Zbrush (Which means that it is just the texture in fullbright, no actual light or shadow rendering.) Even here, a lot of detail is lost from the original. The image on the right is in Second Life, where another chunk of details have been smoothed away and lost.

 

Comes with the territory, but it can be frustrating sometimes! If something important is lost however, that is a very good time to open the texture back up in photoshop for some detailing to bring out those important details.

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Uploaded on January 7, 2011