DSC_0001
So in the past few months, I’ve run into people talking about this particular Figma on a regular basis, specifically around what a pain she is to find, and what pain she is to pose. As luck would have it, I happened upon one of these in my travels, so added it to my collection just to see what all the hubbub was about.
Meet Angela Balzac, lead of the movie “Expelled from Paradise”.
An Agent of DEVA, a Matrix like construct where all consciousness is digital only, Angela is given an organic body and sent to Earth to investigate an attempt to hack their systems. Hijinks occur, Angela ends up looking like a 16 year old and the story starts from there.
I did not watch this movie, and as such have no further info.
It appears the character was quite popular, being immortalized in the form scale pvcs, at least one action figure (obviously), as well as a guest slot in the Nitroplus Blasterz fighting game.
As mentioned earlier, this is something I picked up on a whim, partially due to discussions, but mostly because she looks very much like Mythra from Xenoblade Chronicles 2 - how that game has no Figma entries thus far blows my life mind...
Let’s look at what I actually bought.
So the set comes with the figure, a total of three expressions (neutral, scared, happy), a pistol, a block version of the character, the usual gamut of hands for posing and holding of accessories, as well as stands for both the main figure and the mini figure.
Pretty standard stuff, except for the mini figure.
Being number 272, Angela is built on the Figma 2.0 platform, which allows for more natural appearing proportions and additional articulation.
The overall aesthetic matches the source materials I have looked at. Same fancy suit and face, along with her twin tail hairstyle, though her curves aren’t as pronounced at source materials, though that always the case for these figures built on a dedicated platform. Still, it’s not bad, with the only real noticeable difference being her hips and her chest.
There is a small section of her back armour that can be removed so you can peg in the Figma stand directly, mostly for airborne posing purposes. Otherwise, she’s held up by attaching a claw grip on the end of the stand.
While we’re here, let’s talk about the most obviously anime thing about her get up - those shoes. They’re so pointy, they make Aegis/Metis/Labrys look like they have sensible footwear. I have no idea how they function in the movie, but in real life, they’d be impossible.
Despite this, it IS possible to do some poses with the figure without a stand, but find only simplistic poses work due to the weight distribution needed to keep her standing. It doesn’t seem like it, but comparatively her hair weighs a tonne.
Paint work and detailing are, again, up to the usual high standards expected of a Figma release. Her colour scheme is relatively simple, being predominately white with some black accents and translucent green plastic. I didn’t notice any real paint bleeding issues anywhere on the body. White paint apps on translucent plastic are a bit messy, but pretty standard due to the high number of layers needed, and overall are not an eyesore.
Strangely, articulation is where this figure kind of falls flat. It’s funny, because usually the more skin a character shows, the less restrictive things are on the movement side of things. Angela has expected upper body articulation, including head movement, shoulders w/collapse, elbows/forearm, wrists, mid torso, and waist. She even had some limited articulation for her twin tails.
Her legs, on the other hand, I’m going to say they didn’t quite think things through. While her garter band hides the seams of her thigh quite well, this same band restricts movement of her leg, particularly in the forward direction. She can’t even get 45 degrees of bending there.
But hey, legs look great so... tradeoff?
Also, maybe it’s a tolerance issue, but I find the connection between her “shoes” and legs to be a bit too loose for my liking.
The mini figure also has some limited articulation, with moveable head, and arms/legs with limited articulation.
Overall, a very visually appealing figure, with great production values and adherence to source material, but strangely limited with regards to articulation. It’s almost like they had to add something to the figure so I’d have something to complain about.
I certainly wouldn’t say she’s must buy, given the annoyance of finding a cheap price coupled with the aforementioned limitations and a multitude of other Figma options.
But man, does she ever look sharp.
DSC_0001
So in the past few months, I’ve run into people talking about this particular Figma on a regular basis, specifically around what a pain she is to find, and what pain she is to pose. As luck would have it, I happened upon one of these in my travels, so added it to my collection just to see what all the hubbub was about.
Meet Angela Balzac, lead of the movie “Expelled from Paradise”.
An Agent of DEVA, a Matrix like construct where all consciousness is digital only, Angela is given an organic body and sent to Earth to investigate an attempt to hack their systems. Hijinks occur, Angela ends up looking like a 16 year old and the story starts from there.
I did not watch this movie, and as such have no further info.
It appears the character was quite popular, being immortalized in the form scale pvcs, at least one action figure (obviously), as well as a guest slot in the Nitroplus Blasterz fighting game.
As mentioned earlier, this is something I picked up on a whim, partially due to discussions, but mostly because she looks very much like Mythra from Xenoblade Chronicles 2 - how that game has no Figma entries thus far blows my life mind...
Let’s look at what I actually bought.
So the set comes with the figure, a total of three expressions (neutral, scared, happy), a pistol, a block version of the character, the usual gamut of hands for posing and holding of accessories, as well as stands for both the main figure and the mini figure.
Pretty standard stuff, except for the mini figure.
Being number 272, Angela is built on the Figma 2.0 platform, which allows for more natural appearing proportions and additional articulation.
The overall aesthetic matches the source materials I have looked at. Same fancy suit and face, along with her twin tail hairstyle, though her curves aren’t as pronounced at source materials, though that always the case for these figures built on a dedicated platform. Still, it’s not bad, with the only real noticeable difference being her hips and her chest.
There is a small section of her back armour that can be removed so you can peg in the Figma stand directly, mostly for airborne posing purposes. Otherwise, she’s held up by attaching a claw grip on the end of the stand.
While we’re here, let’s talk about the most obviously anime thing about her get up - those shoes. They’re so pointy, they make Aegis/Metis/Labrys look like they have sensible footwear. I have no idea how they function in the movie, but in real life, they’d be impossible.
Despite this, it IS possible to do some poses with the figure without a stand, but find only simplistic poses work due to the weight distribution needed to keep her standing. It doesn’t seem like it, but comparatively her hair weighs a tonne.
Paint work and detailing are, again, up to the usual high standards expected of a Figma release. Her colour scheme is relatively simple, being predominately white with some black accents and translucent green plastic. I didn’t notice any real paint bleeding issues anywhere on the body. White paint apps on translucent plastic are a bit messy, but pretty standard due to the high number of layers needed, and overall are not an eyesore.
Strangely, articulation is where this figure kind of falls flat. It’s funny, because usually the more skin a character shows, the less restrictive things are on the movement side of things. Angela has expected upper body articulation, including head movement, shoulders w/collapse, elbows/forearm, wrists, mid torso, and waist. She even had some limited articulation for her twin tails.
Her legs, on the other hand, I’m going to say they didn’t quite think things through. While her garter band hides the seams of her thigh quite well, this same band restricts movement of her leg, particularly in the forward direction. She can’t even get 45 degrees of bending there.
But hey, legs look great so... tradeoff?
Also, maybe it’s a tolerance issue, but I find the connection between her “shoes” and legs to be a bit too loose for my liking.
The mini figure also has some limited articulation, with moveable head, and arms/legs with limited articulation.
Overall, a very visually appealing figure, with great production values and adherence to source material, but strangely limited with regards to articulation. It’s almost like they had to add something to the figure so I’d have something to complain about.
I certainly wouldn’t say she’s must buy, given the annoyance of finding a cheap price coupled with the aforementioned limitations and a multitude of other Figma options.
But man, does she ever look sharp.