Joseph Learoyd
Joseph_Learoyd_Rendered maya video
This is the mentalray rendered video of my animation. It contains a variety of different elements that are both good and bad. For one, the lighting of this render is much poorer than I had intended and therefore if I was to do it again, i would add more lighting. The render came out smoothly and the flow of the camera seems to capture the movement properly.
The arcs of the throw could be better as I attempted to fix this with FK but failed to make it work with the nurb curves and skinning. As for the timing, it looks better than it did originally and even though it is meant to be in slow motion, the fall should be slightly faster. On a good note the follow through and movement of the ball works nicely and has impact when it hits the character in the face. The pullback time on the character needs work though. The squash on the ball also works as it hits the wall.
Finally the movement of the eyes works well with the reaction of the ball but the skinning issues on the arms result in a problem of arc rotation. I believe that if I had more time then i could possibly paint the weights more evenly to allow for better deformation and bend of the arm joints, resulting in a smoother flow. Overall though the animation has been a learning experience in the principles of animation and the workflow of being an animator and has been extremely beneficial to my degree.
I also added a playblast in my cwsubmit document.
Reference for texture i used: www.voetz.net/wp-content/uploads/2014/05/3312616822_2e4db...
I DO NOT OWN THIS IMAGE AND THE RIGHTS GO TO IT'S CREATOR.
Joseph_Learoyd_Rendered maya video
This is the mentalray rendered video of my animation. It contains a variety of different elements that are both good and bad. For one, the lighting of this render is much poorer than I had intended and therefore if I was to do it again, i would add more lighting. The render came out smoothly and the flow of the camera seems to capture the movement properly.
The arcs of the throw could be better as I attempted to fix this with FK but failed to make it work with the nurb curves and skinning. As for the timing, it looks better than it did originally and even though it is meant to be in slow motion, the fall should be slightly faster. On a good note the follow through and movement of the ball works nicely and has impact when it hits the character in the face. The pullback time on the character needs work though. The squash on the ball also works as it hits the wall.
Finally the movement of the eyes works well with the reaction of the ball but the skinning issues on the arms result in a problem of arc rotation. I believe that if I had more time then i could possibly paint the weights more evenly to allow for better deformation and bend of the arm joints, resulting in a smoother flow. Overall though the animation has been a learning experience in the principles of animation and the workflow of being an animator and has been extremely beneficial to my degree.
I also added a playblast in my cwsubmit document.
Reference for texture i used: www.voetz.net/wp-content/uploads/2014/05/3312616822_2e4db...
I DO NOT OWN THIS IMAGE AND THE RIGHTS GO TO IT'S CREATOR.